![]() Standard Equipment: His towel, rocks, brass knuckles, sticks, lead pipes, chains, tires, crates, trash cans, jackhammer, pickaxe, etc. Range: Standard Melee Range, Extended Melee Range to Tens of Meters/Hundreds of Meters with various weapons/abilities. Stamina: Superhuman (Fought down and defeated multiple gang members/thugs at once by himself without tiring) Survived being slammed into the ground hard enough to collapse the floor by Morisawa and rubble falling on him by Abobo's ground pound) Comparable to Misako and Kyoko, who can lift large stone slabs)ĭurability: Small Building level (Can take hits from Yamada, Misuzu, etc. Lifting Strength: Class 5 (Can lift crates, trash cans, vending machines and humans with ease. Is capable of reacting to obstacles while driving his motorcycle at 218 km and comparable to Sabuko, who sliced a table at quick speeds) Speed: Superhuman with Supersonic reactions/attack speed ( Can dodge bullets from Sabu's semi-automatic handgun and seemingly able to punch faster than them with Mach Punch. Can run super-fast via Rocketeers), Statistics Reduction (Can decrease all enemies' speed via Niramu technique), Power Mimicry (Can learn his opponents' moves as seen in River City Ransom)Īttack Potency: Small Building level ( Fought Yamada and Misuzu, who can create/clash two walls at each other and destroy pillars respectively) Can do that as well with Shining Shin/Overhead Kick/Izuna Drop techniques), Teleportation (Can teleport to the nearest enemy or behind them at will via Nitro-Port/Skaterz), Energy Projection (Can vaporize any thrown object into a laser beam via Laser Shot), Telekinesis and Weapon Control (Can use telekinetic powers to levitate/throw objects via Slick Trick), Limited Flight (Can float during a jump via Phoenix Wing in River City Ransom), Regeneration (Low Can regenerate his health/stamina over time via Magic Pants), Statistics Amplification (Can increase his attack/speed/defense for a short period of time via Futtobasu/Bakushin/Mikiru techniques respectively in Shodai Nekketsu Kōha Kunio-kun. Charging up his attacks will give them fiery properties), Air Manipulation (Via Hot-Blooded Punch), Accelerated Development (Can increase his own stats and learn new moves instantly in dojos), Resurrection (Can revive his partner by repeatedly kicking their body and sending their spirit back inside), Explosion Manipulation (Via techniques like Spear Barrage), Afterimage Creation (Comparable to Mochizuki, who is fast enough to leave afterimages. ![]() Charging up his attacks will surround himself in a ring of flames), Fire Manipulation (Via fire-based moves and Nekketsu Counter. Via Kiai/Dokyou techniques), 4th Wall Awareness, Aura ( Via Nekketsu Counter. Capable of performing backflips and various acrobatic movements, including attacking people in midair), Healing (Can heal himself with food. ![]() ![]() Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (Can make use of multiple items such as his sauna towel, a metal chair, a frying pan, a trash can, a baseball bat, living people, and most anything she can find as non-conventional weapons), Vehicular Mastery ( As shown here), Acrobatics ( Via Acro Circus. K ( Renegade), Sam Powers ( Super Dodge Ball), Jeff "Crash" Cooney ( Crash 'n the Boys: Street Challenge)Īge: 16 (sophomore), 17-18 (senior in Downtown Nekketsu sub-series and River City Girls)Ĭlassification: Human, second-year student, guardian of Nekketsu High School, captain of the dodgeball team Name: Kunio Fu'unji (full name), Alex ( River City Ransom), Mr. Despite his roughed-up appearance and scowl, he is deemed a nice person who helps those in need of it. He serves as the guardian of Nekketsu High School against rival schools and is the captain of his school's dodgeball team, although he excels at other sports (such as soccer and hockey). Kunio is the main/titular protagonist of the Kunio-kun (also known as River City) video game series created by Technos Japan (currently owned by Arc System Works). ![]()
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